Sims 3 resource.cfg 2017

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You should replace textures from the basegame. Replacement of textures from the basegame and expansion packsĢ.3.1. Ģ.2.5. Change first number 2048 to 4096 for RenderSimTextureSizes, number 2048 to 4096 for CASSimTextureSize. RenderSimTextureSizes - for game, CASSimTextureSize - for CAS. You need one that is under setting $VeryHigh. (for example: C:\Program Files (x86)\The Sims 4\Game\Bin_LE\GraphicsRules.sgr).Ģ.2.4. Find option SimQuality.

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\Game\ Bin_LE \GraphicsRules.sgr (32-bit game version) (for example: C:\Program Files (x86)\The Sims 4\Game\Bin \GraphicsRules.sgr). \Game\Bin\GraphicsRules.sgr (64-bit game version) Load on the graphics card and size of Mods folder will increase. You need to replace all unsuitable textures. It is actual and for CC, and for standard content. You can use HQ textures for objects without any additional changes to game files UPD: not actual (7).Īt the moment, only way to use high-resolution textures (2048 x 4096) without loss of quality - use them without non-HQ.Ībout game engine. If you will use edited GraphicsRules.sgr (see below) with non-HQ textures (see below) together, they won’t work correct (see below).

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